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( )is one of the world's most popular water sports.

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Young people will usually change games.  Young people are only attracted by the novelties in the games.  Game companies will have to use various measures to keep young people continuing playing their games.  Current prosperity of online games market may not last long due to the capriciousness of young people.  
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Young people will usually change games.  Young people are only attracted by the novelties in the games.  Game companies will have to use various measures to keep young people continuing playing their games.  Current prosperity of online games market may not last long due to the capriciousness of young people.  
The advertisers do not have appropriate ways to advertise in the online world  Online game companies do not want to cooperate with the advertisers  The profit pattern of online games does not leave much space for them  The advertisers deem that online games will not be a rising industry  
Inflation and unequal distributions of wealth can also happen in the virtual world.  The virtual world could grow complicated enough to force employment of special staff to manage it.  Parents would keep their children from the online games in order to keep them safe.  The online game companies will have to keep the virtual world safe, at some rather high cost.  
Sales of the copies of the game.  Sales of virtual goods in the game.  Sales of game peripheral goods, such as dolls and OST CDs.  Development of different games towards gamers of different ages.  
Online world promotes transaction without seeing the currencies, thus boosting the consumption.  Things in the online world do not need to be taxed, and then is cheaper than actual ones.  Companies have already paid the tax for the players.  People buy things in the online world in a largely unnoticed way, either by himself or by others.  
Sales of the copies of the game  Sales of virtual goods in the game  Sales of game peripheral goods, such as dolls and OST CDs  Development of different games towards gamers of different ages  
Online world promotes transaction without seeing the currencies, thus boosting the consumption  Things in the online world do not need to be taxed, and then is cheaper than actual ones  Companies have already paid the tax for the players  People buy things in the online world in a largely unnoticed way, either by himself or by others  
The advertisers do not have appropriate ways to advertise in the online world.  Online game companies do not want to cooperate with the advertisers.  The profit pattern of online games does not leave much space for them.  The advertisers deem that online games will not be a rising industry.  
Online world promotes transaction without seeing the currencies, thus boosting the consumption.  Things in the online world do not need to be taxed, and then is cheaper than actual ones.  Companies have already paid the tax for the players.  People buy things in the online world in a largely unnoticed way, either by himself or by others.  
Young people will usually change games  Young people are only attracted by the novelties in the games  Game companies will have to use various measures to keep young people continuing playing their games  Current prosperity of online games market may not last long due to the capriciousness of young people  
Sales of the copies of the game.  Sales of virtual goods in the game.  Sales of game peripheral goods, such as dolls and OST CDs.  Development of different games towards gamers of different ages.  
Inflation and unequal distributions of wealth can also happen in the virtual world  The virtual world could grow complicated enough to force employment of special staff to manage it  Parents would keep their children from the online games in order to keep them safe  The online game companies will have to keep the virtual world safe, at some rather high cost  
Inflation and unequal distributions of wealth can also happen in the virtual world.  The virtual world could grow complicated enough to force employment of special staff to manage it.  Parents would keep their children from the online games in order to keep them safe.  The online game companies will have to keep the virtual world safe, at some rather high cost.  

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