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in Internet cafes. at home. at military camps. in their workplaces.
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a. Cash visited one such facili - run out of a military hospital - last November. " It was half boot. camp and half - psychotherapy, "she says, theorizing that the wider recognition of the problem overseas may stem from the more public nature of gaming there, as people often rely on Internet cat, s to play. In the U. S. , however, most people use the Interact or have a game console (游戏机操纵台) in their own home, so problems of abuse may be going unnoticed. It can be inferred from the paragraph that most game players in the United States play in Internet cafes. at home. at military camps. in their workplaces.
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